![]() ![]() Resident Evil 4’s Ganado village, for example, seems slightly less sophisticated here than it was 12 years ago on the Gamecube. Spaces, too, might have been constructed differently. It goes without saying that any design in that space demands at least the basics as well as a hook to reel players in – the zombie jammer could have been that under different circumstances, and perhaps was vying for that. If Umbrella Corps was intended more for a multiplayer-only sentiment in mind, it would have required more to do as a multiplayer game. If the developers were trying to appeal for the Counter-Strike crowd – or even the Operation Raccoon City one, if they exist – the game would need to slow down or at least give some weight to how the various design components fit together as checks and balances. These are solutions in search of problems. Even allowing players to play without as much UI clutter all over the screen, as is is shown in the game’s trailers, wouldn’t hurt. The same goes double for using a zombie as a human shield, another idea with some conceptual promise. A cover system is completely unneeded in tiny arenas there’s also no reason to be cautious outside of the one-life round mode, since player speed clips at ridiculous pace even when prone. Reviews have also criticized the game for having only two types of multiplayer, period, which I guess kind of explains the inspiration for one of them being a Counter-Strike-esque mode where you’re given one life per round – this being despite the game’s ludicrous speed and likelihood of dying within seconds of your first spawn in.īy the same token, entire features don’t seem to fit. Resident Evil Umbrella Corps was an attempt by Capcom to go at the franchise from a different angle, by choosing a first person perspective and also be continuing the game type followed by Resident Evil: Operation Raccoon City.The execution is a mess, with no real focal point probably the most interesting concept, the zombie jammer, makes you undetectable by zombies even if a rival player breaks yours, which can happen since the crux of the game is inexplicably human-on-human combat, you’re much more likely to die by hands (while still running past zombies) in multiplayer matches. Not only that, the total number of non-unique players on the game are 21,177 so far, and in the complete one week of its release, the average daily low reached by the game was merely 5 players while even the average daily high was 34 players. Right after the launch of the game, its player count on Steam dropped to only a couple of hundred players, and if you thought that was unexpected, the game now has below 100 current players on average – according to Githyp, a data collection and analysis website.Īccording to them, the highest number of concurrent players that Resident Evil Umbrella Corps was able to get was only 419, and at the time of writing it only has 69 current players. While it was expected that a first person shooter take on the series would be a freshi thing to do for the fans, it was clearly not liked by many. The game was released this month on June 21, but has performed very dismally. This was followed shortly by the official reveal of the game in mid September, as a first person shooter title. We first heard of Resident Evil Umbrella Corps in July last year when a trademark owned by Capcom was spotted. ![]()
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